org.jouvieje.bass.structures
Class BASS_DX8_CHORUS
java.lang.Object
org.jouvieje.bass.misc.Pointer
org.jouvieje.bass.structures.BASS_DX8_CHORUS
- public class BASS_DX8_CHORUS
- extends Pointer
Constructor Summary |
BASS_DX8_CHORUS()
Create an object that holds a null BASS_DX8_CHORUS . |
Methods inherited from class java.lang.Object |
getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
BASS_DX8_CHORUS
public BASS_DX8_CHORUS()
- Create an object that holds a null
BASS_DX8_CHORUS
.
The call isNull()
on the object created will returns true.
BASS_DX8_CHORUS obj = new BASS_DX8_CHORUS();
(obj == null) <=> false
obj.isNull() <=> true
To creates a new BASS_DX8_CHORUS
, use the static "constructor" :
BASS_DX8_CHORUS obj = BASS_DX8_CHORUS.create();
- See Also:
create()
createView
public static BASS_DX8_CHORUS createView(Pointer pointer)
- Create a view of the
Pointer
object as a BASS_DX8_CHORUS
object.
This view is valid only if the memory holded by the Pointer
holds a BASS_DX8_CHORUS object.
create
public static BASS_DX8_CHORUS create()
- Create a new
BASS_DX8_CHORUS
.
The call isNull()
on the object created will return false.
BASS_DX8_CHORUS obj = BASS_DX8_CHORUS.create();
(obj == null) <=> obj.isNull() <=> false
release
public void release()
getWetDryMix
public float getWetDryMix()
setWetDryMix
public void setWetDryMix(float wetDryMix)
getDepth
public float getDepth()
setDepth
public void setDepth(float depth)
getFeedback
public float getFeedback()
setFeedback
public void setFeedback(float feedback)
getFrequency
public float getFrequency()
setFrequency
public void setFrequency(float frequency)
getWaveform
public int getWaveform()
setWaveform
public void setWaveform(int waveform)
getDelay
public float getDelay()
setDelay
public void setDelay(float delay)
getPhase
public int getPhase()
setPhase
public void setPhase(int phase)
NativeBass is an Open Source Project under GNU LGPL License
NativeBass Project - © Copyright 2007-2008 - Jérôme Jouvie (Jouvieje)
http://jerome.jouvie.free.fr/ - jerome.jouvie@gmail.com
(Documentation Copyright © Ian Luck - BASS - http://www.un4seen.com)