org.jouvieje.bass.structures
Class BASS_DX8_I3DL2REVERB
java.lang.Object
org.jouvieje.bass.misc.Pointer
org.jouvieje.bass.structures.BASS_DX8_I3DL2REVERB
- public class BASS_DX8_I3DL2REVERB
- extends Pointer
Methods inherited from class java.lang.Object |
getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
BASS_DX8_I3DL2REVERB
public BASS_DX8_I3DL2REVERB()
- Create an object that holds a null
BASS_DX8_I3DL2REVERB
.
The call isNull()
on the object created will returns true.
BASS_DX8_I3DL2REVERB obj = new BASS_DX8_I3DL2REVERB();
(obj == null) <=> false
obj.isNull() <=> true
To creates a new BASS_DX8_I3DL2REVERB
, use the static "constructor" :
BASS_DX8_I3DL2REVERB obj = BASS_DX8_I3DL2REVERB.create();
- See Also:
create()
createView
public static BASS_DX8_I3DL2REVERB createView(Pointer pointer)
- Create a view of the
Pointer
object as a BASS_DX8_I3DL2REVERB
object.
This view is valid only if the memory holded by the Pointer
holds a BASS_DX8_I3DL2REVERB object.
create
public static BASS_DX8_I3DL2REVERB create()
- Create a new
BASS_DX8_I3DL2REVERB
.
The call isNull()
on the object created will return false.
BASS_DX8_I3DL2REVERB obj = BASS_DX8_I3DL2REVERB.create();
(obj == null) <=> obj.isNull() <=> false
release
public void release()
getRoom
public int getRoom()
setRoom
public void setRoom(int room)
getRoomHF
public int getRoomHF()
setRoomHF
public void setRoomHF(int roomHF)
getRoomRolloffFactor
public float getRoomRolloffFactor()
setRoomRolloffFactor
public void setRoomRolloffFactor(float roomRolloffFactor)
getDecayTime
public float getDecayTime()
setDecayTime
public void setDecayTime(float decayTime)
getDecayHFRatio
public float getDecayHFRatio()
setDecayHFRatio
public void setDecayHFRatio(float decayHFRatio)
getReflections
public int getReflections()
setReflections
public void setReflections(int reflections)
getReflectionsDelay
public float getReflectionsDelay()
setReflectionsDelay
public void setReflectionsDelay(float reflectionsDelay)
getReverb
public int getReverb()
setReverb
public void setReverb(int reverb)
getReverbDelay
public float getReverbDelay()
setReverbDelay
public void setReverbDelay(float reverbDelay)
getDiffusion
public float getDiffusion()
setDiffusion
public void setDiffusion(float diffusion)
getDensity
public float getDensity()
setDensity
public void setDensity(float density)
getHFReference
public float getHFReference()
setHFReference
public void setHFReference(float HFReference)
NativeBass is an Open Source Project under GNU LGPL License
NativeBass Project - © Copyright 2007-2008 - Jérôme Jouvie (Jouvieje)
http://jerome.jouvie.free.fr/ - jerome.jouvie@gmail.com
(Documentation Copyright © Ian Luck - BASS - http://www.un4seen.com)