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java.lang.Objectorg.jouvieje.fmodex.utils.Pointer
org.jouvieje.fmoddesigner.structures.FMOD_MUSIC_ENTITY
Constructor Summary | |
FMOD_MUSIC_ENTITY()
Create an object that holds a null FMOD_MUSIC_ENTITY . |
Method Summary | |
static FMOD_MUSIC_ENTITY |
allocate()
Allocate a new FMOD_MUSIC_ENTITY . |
static FMOD_MUSIC_ENTITY |
asFMOD_MUSIC_ENTITY(Pointer pointer)
Create a view of the Pointer object as a FMOD_MUSIC_ENTITY object. |
int |
getId()
The ID of the music entity. |
java.lang.String |
getName()
The name of the music entity as a null terminated string. |
void |
release()
|
void |
setId(int id)
The ID of the music entity. |
void |
setName(java.lang.String name)
The name of the music entity as a null terminated string. |
Methods inherited from class org.jouvieje.fmodex.utils.Pointer |
asByteBuffer, asDouble, asFloat, asInt, asLong, asPointer, asString, asString, equals, isNull, shareMemory |
Methods inherited from class java.lang.Object |
getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public FMOD_MUSIC_ENTITY()
FMOD_MUSIC_ENTITY
.isNull()
on the object created will returns true. FMOD_MUSIC_ENTITY obj = new FMOD_MUSIC_ENTITY();
(obj == null) <=> false
obj.isNull() <=> true
To creates a new FMOD_MUSIC_ENTITY
, use the static "constructor" :
FMOD_MUSIC_ENTITY obj = FMOD_MUSIC_ENTITY.allocate();
allocate()
Method Detail |
public static FMOD_MUSIC_ENTITY asFMOD_MUSIC_ENTITY(Pointer pointer)
Pointer
object as a FMOD_MUSIC_ENTITY
object.Pointer
holds a FMOD_MUSIC_ENTITY object.
public static FMOD_MUSIC_ENTITY allocate()
FMOD_MUSIC_ENTITY
.isNull()
on the object created will return false. FMOD_MUSIC_ENTITY obj = FMOD_MUSIC_ENTITY.allocate();
(obj == null) <=> obj.isNull() <=> false
public void release()
public java.lang.String getName()
public void setName(java.lang.String name)
public int getId()
public void setId(int id)
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