org.jouvieje.fmodex.enumerations
Class FMOD_SPEAKERMODE

java.lang.Object
  extended byorg.jouvieje.fmodex.enumerations.FMOD_SPEAKERMODE
All Implemented Interfaces:
java.lang.Comparable, org.jouvieje.fmodex.enumerations.Enumeration

public class FMOD_SPEAKERMODE
extends java.lang.Object
implements org.jouvieje.fmodex.enumerations.Enumeration, java.lang.Comparable



These are speaker types defined for use with the System::setSpeakerMode or System::getSpeakerMode command.

Remarks

These are important notes on speaker modes in regards to sounds created with FMOD_SOFTWARE.
Note below the phrase 'sound channels' is used. These are the subchannels inside a sound, they are not related and
have nothing to do with the FMOD class "Channel".
For example a mono sound has 1 sound channel, a stereo sound has 2 sound channels, and an AC3 or 6 channel wav file have 6 "sound channels".
FMOD_SPEAKERMODE_RAW
---------------------
This mode is for output devices that are not specifically mono/stereo/quad/surround/5.1 or 7.1, but are multichannel.
Use System::setSoftwareFormat to specify the number of speakers you want to address, otherwise it will default to 2 (stereo).
Sound channels map to speakers sequentially, so a mono sound maps to output speaker 0, stereo sound maps to output speaker 0 & 1.
The user assumes knowledge of the speaker order. FMOD_SPEAKER enumerations may not apply, so raw channel indices should be used.
Multichannel sounds map input channels to output channels 1:1.
Channel::setPan and Channel::setSpeakerMix do not work.
Speaker levels must be manually set with Channel::setSpeakerLevels.
FMOD_SPEAKERMODE_MONO
---------------------
This mode is for a 1 speaker arrangement.
Panning does not work in this speaker mode.
Mono, stereo and multichannel sounds have each sound channel played on the one speaker unity.
Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
Channel::setSpeakerMix does not work.
FMOD_SPEAKERMODE_STEREO
-----------------------
This mode is for 2 speaker arrangements that have a left and right speaker.
- Mono sounds default to an even distribution between left and right. They can be panned with Channel::setPan.
- Stereo sounds default to the middle, or full left in the left speaker and full right in the right speaker.
- They can be cross faded with Channel::setPan.
- Multichannel sounds have each sound channel played on each speaker at unity.
- Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
- Channel::setSpeakerMix works but only front left and right parameters are used, the rest are ignored.
FMOD_SPEAKERMODE_QUAD
------------------------
This mode is for 4 speaker arrangements that have a front left, front right, rear left and a rear right speaker.
- Mono sounds default to an even distribution between front left and front right. They can be panned with Channel::setPan.
- Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right.
- They can be cross faded with Channel::setPan.
- Multichannel sounds default to all of their sound channels being played on each speaker in order of input.
- Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
- Channel::setSpeakerMix works but side left, side right, center and lfe are ignored.
FMOD_SPEAKERMODE_SURROUND
------------------------
This mode is for 5 speaker arrangements that have a left/right/center/rear left/rear right.
- Mono sounds default to the center speaker. They can be panned with Channel::setPan.
- Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right.
- They can be cross faded with Channel::setPan.
- Multichannel sounds default to all of their sound channels being played on each speaker in order of input.
- Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
- Channel::setSpeakerMix works but side left / side right are ignored.
FMOD_SPEAKERMODE_5POINT1
------------------------
This mode is for 5.1 speaker arrangements that have a left/right/center/rear left/rear right and a subwoofer speaker.
- Mono sounds default to the center speaker. They can be panned with Channel::setPan.
- Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right.
- They can be cross faded with Channel::setPan.
- Multichannel sounds default to all of their sound channels being played on each speaker in order of input.
- Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
- Channel::setSpeakerMix works but side left / side right are ignored.
FMOD_SPEAKERMODE_7POINT1
------------------------
This mode is for 7.1 speaker arrangements that have a left/right/center/rear left/rear right/side left/side right
and a subwoofer speaker.
- Mono sounds default to the center speaker. They can be panned with Channel::setPan.
- Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right.
- They can be cross faded with Channel::setPan.
- Multichannel sounds default to all of their sound channels being played on each speaker in order of input.
- Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
- Channel::setSpeakerMix works and every parameter is used to set the balance of a sound in any speaker.
FMOD_SPEAKERMODE_PROLOGIC
------------------------------------------------------
This mode is for mono, stereo, 5.1 and 7.1 speaker arrangements, as it is backwards and forwards compatible with stereo,
but to get a surround effect a Dolby Prologic or Prologic 2 hardware decoder / amplifier is needed.
Pan behavior is the same as FMOD_SPEAKERMODE_5POINT1.
If this function is called the numoutputchannels setting in System::setSoftwareFormat is overwritten.
For 3D sounds, panning is determined at runtime by the 3D subsystem based on the speaker mode to determine which speaker the
sound should be placed in.

Platforms Supported

Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone

See Also

System::setSpeakerMode
System::getSpeakerMode
System::getDriverCaps
System::setSoftwareFormat
Channel::setSpeakerLevels


Field Summary
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_5POINT1
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_7POINT1
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_FORCEINT
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_MAX
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_MONO
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_PROLOGIC
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_QUAD
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_RAW
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_STEREO
           
static FMOD_SPEAKERMODE FMOD_SPEAKERMODE_SURROUND
           
 
Method Summary
 int asInt()
           
 int compareTo(java.lang.Object object)
           
 boolean equals(java.lang.Object object)
           
static FMOD_SPEAKERMODE get(int nativeValue)
          Retrieve a FMOD_SPEAKERMODE enum field with his integer value
static FMOD_SPEAKERMODE get(Pointer pointer)
          Retrieve a FMOD_SPEAKERMODE enum field from a Pointer
static java.util.Iterator iterator()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

FMOD_SPEAKERMODE_RAW

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_RAW

FMOD_SPEAKERMODE_MONO

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_MONO

FMOD_SPEAKERMODE_STEREO

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_STEREO

FMOD_SPEAKERMODE_QUAD

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_QUAD

FMOD_SPEAKERMODE_SURROUND

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_SURROUND

FMOD_SPEAKERMODE_5POINT1

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_5POINT1

FMOD_SPEAKERMODE_7POINT1

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_7POINT1

FMOD_SPEAKERMODE_PROLOGIC

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_PROLOGIC

FMOD_SPEAKERMODE_MAX

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_MAX

FMOD_SPEAKERMODE_FORCEINT

public static final FMOD_SPEAKERMODE FMOD_SPEAKERMODE_FORCEINT
Method Detail

asInt

public int asInt()
Specified by:
asInt in interface org.jouvieje.fmodex.enumerations.Enumeration
Returns:
the integer value of the enumeration constant.

toString

public java.lang.String toString()

equals

public boolean equals(java.lang.Object object)

compareTo

public int compareTo(java.lang.Object object)
Specified by:
compareTo in interface java.lang.Comparable

get

public static FMOD_SPEAKERMODE get(int nativeValue)
Retrieve a FMOD_SPEAKERMODE enum field with his integer value

Parameters:
nativeValue - the integer value of the field to retrieve
Returns:
the FMOD_SPEAKERMODE enum field that correspond to the integer value

get

public static FMOD_SPEAKERMODE get(Pointer pointer)
Retrieve a FMOD_SPEAKERMODE enum field from a Pointer

Parameters:
pointer - a pointer holding an FMOD_SPEAKERMODE enum field
Returns:
the FMOD_SPEAKERMODE enum field that correspond to the enum field in the pointer

iterator

public static java.util.Iterator iterator()
Returns:
an Iterator over the elements in this enumeration.
Can be cast to Iterator in Java 1.5.


NativeFmodEx Project - © Copyright 2005-2010 - Jérôme Jouvie (Jouvieje)
NativeFmodEx is an Open Source Project under GNU LGPL License
My sites : http://jerome.jouvie.free.fr/

(Documentation Copyright © Firelight Technologies - FMOD Ex - http://www.fmod.org)