Methods in org.jouvieje.fmodex with parameters of type FMOD_VECTOR |
FMOD_RESULT |
Reverb.set3DAttributes(FMOD_VECTOR position,
float mindistance,
float maxdistance)
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FMOD_RESULT |
Reverb.get3DAttributes(FMOD_VECTOR position,
java.nio.FloatBuffer mindistance,
java.nio.FloatBuffer maxdistance)
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FMOD_RESULT |
Geometry.addPolygon(float directocclusion,
float reverbocclusion,
boolean doublesided,
int numvertices,
FMOD_VECTOR[] vertices,
java.nio.IntBuffer polygonindex)
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FMOD_RESULT |
Geometry.setPolygonVertex(int index,
int vertexindex,
FMOD_VECTOR vertex)
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FMOD_RESULT |
Geometry.getPolygonVertex(int index,
int vertexindex,
FMOD_VECTOR vertex)
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FMOD_RESULT |
Geometry.setRotation(FMOD_VECTOR forward,
FMOD_VECTOR up)
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FMOD_RESULT |
Geometry.getRotation(FMOD_VECTOR forward,
FMOD_VECTOR up)
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FMOD_RESULT |
Geometry.setPosition(FMOD_VECTOR position)
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FMOD_RESULT |
Geometry.getPosition(FMOD_VECTOR position)
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FMOD_RESULT |
Geometry.setScale(FMOD_VECTOR scale)
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FMOD_RESULT |
Geometry.getScale(FMOD_VECTOR scale)
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FMOD_RESULT |
ChannelGroup.override3DAttributes(FMOD_VECTOR pos,
FMOD_VECTOR vel)
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FMOD_RESULT |
Channel.set3DAttributes(FMOD_VECTOR pos,
FMOD_VECTOR vel)
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FMOD_RESULT |
Channel.get3DAttributes(FMOD_VECTOR pos,
FMOD_VECTOR vel)
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FMOD_RESULT |
Channel.set3DConeOrientation(FMOD_VECTOR orientation)
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FMOD_RESULT |
Channel.get3DConeOrientation(FMOD_VECTOR orientation)
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FMOD_RESULT |
Channel.set3DCustomRolloff(FMOD_VECTOR points,
int numpoints)
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FMOD_RESULT |
Channel.get3DCustomRolloff(FMOD_VECTOR points,
java.nio.IntBuffer numpoints)
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FMOD_RESULT |
Sound.set3DCustomRolloff(FMOD_VECTOR points,
int numpoints)
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FMOD_RESULT |
Sound.get3DCustomRolloff(FMOD_VECTOR points,
java.nio.IntBuffer numpoints)
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FMOD_RESULT |
System.set3DListenerAttributes(int listener,
FMOD_VECTOR pos,
FMOD_VECTOR vel,
FMOD_VECTOR forward,
FMOD_VECTOR up)
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FMOD_RESULT |
System.get3DListenerAttributes(int listener,
FMOD_VECTOR pos,
FMOD_VECTOR vel,
FMOD_VECTOR forward,
FMOD_VECTOR up)
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FMOD_RESULT |
System.getGeometryOcclusion(FMOD_VECTOR listener,
FMOD_VECTOR source,
java.nio.FloatBuffer direct,
java.nio.FloatBuffer reverb)
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