Quaternion is an alternative way for Euler angles,
Axis/angle & Matrix to represente a 3 dimensional rotation.
Go to http://en.wikipedia.org/ to have
some informations on how they works.
Keywords : Quaternion, Euler angles, Axis angle, Orthogonal matrix ...
Here is a convertor containing all formulas needed
to switch from any of these represantations :
Quaternion
Euler angles (Roll, Pitch, Yaw)
Axis/angle
Transform matrix / Orthogonal matrix
If I got the time, I will write a little more ...
Last modified on 10/05/2007 | |
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