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These values describe what state an event is in.
Remarks
The flags below can be combined to set multiple states at once. Use bitwise AND operations to test for these.
An example of a combined flag set would be FMOD_EVENT_STATE_READY | FMOD_EVENT_STATE_PLAYING.
Platforms Supported
Win32, Win64, Linux, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii
See Also
Event::getState
FMOD_EVENT_MODE
Field Summary | |
static int |
FMOD_EVENT_STATE_CHANNELSACTIVE
Event has active voices. |
static int |
FMOD_EVENT_STATE_ERROR
Failed to open - file not found, out of memory etc. |
static int |
FMOD_EVENT_STATE_INFOONLY
Event was loaded with the FMOD_EVENT_INFOONLY flag. |
static int |
FMOD_EVENT_STATE_LOADING
Loading in progress. |
static int |
FMOD_EVENT_STATE_PLAYING
Event has been started. |
static int |
FMOD_EVENT_STATE_READY
Event is ready to play. |
static int |
FMOD_EVENT_STATE_STARVING
Event is streaming but not being fed data in time, so may be stuttering. |
Field Detail |
public static final int FMOD_EVENT_STATE_READY
public static final int FMOD_EVENT_STATE_LOADING
public static final int FMOD_EVENT_STATE_ERROR
public static final int FMOD_EVENT_STATE_PLAYING
public static final int FMOD_EVENT_STATE_CHANNELSACTIVE
public static final int FMOD_EVENT_STATE_INFOONLY
public static final int FMOD_EVENT_STATE_STARVING
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